lua_widget
dt_type
Common parent type for all lua-handled widgets
Attributes:
🔗lua_widget.extra registration parameters
This widget has no extra registration parameters
🔗lua_widget.name
string or nil
Name assigned to the widget for CSS styling purposes.
Attributes:
🔗lua_widget.sensitive
boolean
Set if the widget is enabled/disabled
Attributes:
🔗lua_widget.tooltip
string or nil
Tooltip to display for the widget
Attributes:
🔗lua_widget.visible
boolean or nil
Hide or show widget. Default is show.
Attributes:
🔗lua_widget.reset_callback
function(
widget : types.lua_widget
)
A function to call when the widget needs to reset itself. Note that some widgets have a default implementation that can be overridden, (containers in particular will recursively reset their children). If you replace that default implementation you need to reimplement that functionality or call the original function within your callback.
Attributes:
-
widget - types.lua_widget - The widget that triggered the callback
🔗lua_widget.As a function
function(
attributes : table
) : types.lua_widget
Using a lua widget as a function Allows to set multiple attributes of that widget at once. This is mainly used to create UI elements in a more readable way.
For example:
local widget = dt.new_widget("button"){
label ="my label",
clicked_callback = function() print "hello world" end
}
- attributes - table - A table of attributes => value to set
- return - types.lua_widget - The object called itself, to allow chaining